Tom Haskins adds to the many comments on Will Richardson’s post about technology being the devil, and then shows the real rules that students learn from an industrial-age “teach-to-the-test” approach:
It’s as-if the teacher is saying:
- This is a bogus challenge that’s designed to diminish your curiosity and creativity. Please don’t think about the pseudo-value of this challenge to you. Don’t approach the useless exercise or flawed course design as the actual problem to solve. Don’t see through this scam or find solutions among yourselves that I’ll be clueless to comprehend.
- I‘m pretending the web does not exist. I’m assuming you do not have successes every day where you easily find what you’re looking for online. I expect you to experience information as a scarce resource that’s difficult to find and disconnected from other sources. You are required to play along with me.
- This is a stupid game to play that deserves your contempt. I’m cheating you out of an authentic learning experience so please return the favor and cheat your way out of this stupid game.
- I’m a pathetic game designer. I have no idea how to add a narrative dimension to the challenges. I can only be blatantly obvious and boring. It’s left to you to show me how to be devious, ingenious and clever in hopes I might learn what you know.
There is no shortage of information in our networked world. We don’t need to teach “stuff” because our children live in a world of information abundance. A teaching and content-centric approach is outdated and useless. Education today needs a learning and process-centric approach. As Albert Einstein said, “Imagination is more important than knowledge.”
The rules of the game need to change.