In 2013 I wrote that work is already a game. Adding badges or other extrinsic motivators to professional learning only detracts from the real game. Gamification also creates incentives that, when removed, may result in going back to previous behaviours.
In a Twitter thread Ana Lorena Fabrega discusses gamification and suggests that it is often ‘pointsification’.
“Pointsification ties to external motivation—free time, tasty treats, or bragging rights. It’s taking the things that are least essential to games and making them the core of the experience.
The problem with pointsification is that it’s not sustainable.While it may help tweak some behaviors in the short term, it doesn’t work for long enough to build actual skills.
Pointsification ‘solutions’ miss the heart of what makes a gameful experience effective for learning.”